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Audio for Media

Examples of audio implementation on visuals

I had an incredible experience designing sounds and composing the music for the Spitfire Audio's - Albion Colossus (Re-Score Competition 2025). I had experimented with different sound textures, build tension with dynamic transitions and created music which brought the visuals to life!

For the luxury sports car experience, sound design and composition were key to capturing the car’s precision and power.  The engine sound, transmission shifts, and tire movements were optimised to emphasise the car's performance, while a unique score was composed to reflect its elegance.

The sound design and music for the Horizon Zero Dawn trailer were essential in bringing Aloy’s world to life. By combining the natural sounds of the environment with mechanical elements, the audio captured the striking contrast between the organic and synthetic themes of the game. Carefully crafted ambiences, weapons, robotic creature sounds, and subtle environmental details into the post-apocalyptic setting. The music is a blend of orchestral tones and electronic textures to add emotional depth.

Designing and arranging audio for trailer that effectively establishes tension and curiosity around the show's mysterious and powerful plot. Using precision editing, dramatic sound design, and an appealing pacing structure

In this audio mixing process, a seamless and impactful soundscape is generated by the integration of Voiceover, Music and Foley. The narration has been effectively processed to make it sound lively and clear, while Foley components are combined to enhance realism and depth. The Sound Design layers are calibrated to enhance the mood, and the music is carefully blended to compliment.

Complementing the game's dark narrative and minimalist visual style, by crafting subtle, tension-filled ambient sounds and perfectly timed audio cues.

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